I tried to keep the mod unchanged when EL & MKS were installed, can someone else answer whether the above was possible before I took it over? Maybe there could be an option to disable this? Of course i can just not use them for this purpose, but still it seems not right If these can produce Mk so easily, it makes almost the whole resource chain of MKS pointless, it would make it too easy to get Mk and lots of MKS drills, factories, refiners unneeded. Material Extractor, Advanced Science Tech, can process ore into MaterialKits, Dirt into ExoticMinerals and RareMetals I have one concern, the point if EL, MKS is installed and LinuxGuruGamer: Bug fixes and updates for 1.6.1 Original coding pre version 1.2.0 by ObiVanDamme and Angel-125Īelfhe1m: continuation of mod from version 1.2.0Īngel-125: Maintenance during ObiVanDamme's absence KIS is the original Work of KospY, Winn75 and IgorZ - Thank you for creating this awesome mod. Portions of this codebase include source by taniwha, used under GNU general public license. You must credit the following people when publishing your derivatives in the download and forum posts: ObiVanDamme and Enceos (OSE Workshop), KospY and Winn75 (Kerbal Attachment System), Alshain (category icons). You must use the same license as the original work. You may not use the material for any commercial purposes. You may remix your own derivatives (new models, alternative textures, etc.) and release them under your own name. You are permitted to use, copy and redistribute my work as-is. OSE Workshop is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license, which means USI Modular Kolonization System by RoverDude.Kerbal Planetary Base System by Nils277.NOTE: The above required mods must be downloaded separately. **** Added SpaceTuxLibrary as a dependency ****.**** Added ToolbarController as a dependency ****.CommunityResourcePack by the KSP Community.Workshop Chemical, Advanced Science Tech, can print parts, can recycle parts, can convert ore to MaterialKits Workshop AI Core, Field Science, can print parts, can recycle parts, automated No change to the way stock scanners and drills are treated, the mod adds Dirt, ExoticMinerals and RareMetals to stock scanners and drillsģD Printing Lab, Advanced Exploration, can print parts, can recycle parts If enabled (see options), acceleration >2g will cause damage Optionally, takes acceleration into account. Material Extractor, Advanced Science Tech, can process ore into MaterialKits, Dirt into ExoticMinerals and RareMetals Ore Processing, Advanced Science Tech, can process ore into MaterialKits Recycling, Field Science (using the AICore part), Can recycle parts into what they were made from. Specialized Workshops for different categoriesģD Printing Lab, Advanced Exploration. Recycling of items stored in your vessels inventory The amount of MaterialKits needed is depending on the mass of the created item => To create an item with the mass of one ton you need one ton of MaterialKits ( not one unit) It allows you to create parts in flight.Īll Items require MaterialKits, ElectricCharge and a crew of two Kerbals to be created The OSE - Workshop is a new Part that is meant to be used together with Kerbal Inventory System ( KIS). The parts and the printing process itself (cost of MaterialKits plus EC) is scaled so that costs of MaterialKits and other resources match the cost of the printed parts. All parts are placed at there correct node in the tech tree. The functionality of the parts have changed a bit from the previous version. I will try to answer all questions there.This is a continuation of the mod by - original thread here, and originally continued by thread here Please report any bugs or problems at the KSP forum thread for this mod. Kerbal Planetary Base System by Nils277.Specialized Workshops for different categories.Recycling of items stored in your vessels inventory.The amount of MaterialKits needed is depending on the mass of the created item => To create an item with the mass of one ton you need one ton of MaterialKits (not one unit).All Items require MaterialKits, ElectricCharge and a crew of two Kerbals to be created. The OSE - Workshop is a new Part that is meant to be used together with Kerbal Inventory System (KIS). This is a continuation of the original OSE Workshop mod by ObiVanDamme -original KSP forum link What does it do?
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